Our aim at Wickham Market Primary school is to provide a high-quality computing education which equips children to use computational thinking and creativity safely. The curriculum will teach children key knowledge about how computers and computer systems work, how to write code, use various programs and how to use and communicate on the internet safely. Learners will have the opportunity to gain an understanding of computational systems of all kinds by giving children various equipment to use. When children leave Wickham Market Primary School, children will have gained key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond.
Children are taught by using the programme of study iLearn2. The pupils are taught discretely which enables them to develop their computing skills but, when appropriate, we do promote links to other parts of the curriculum so pupils can make links and remember the skills taught to them. E-safety will be covered when they are using devices in other lessons (research during history lesson is an example). Children are given the opportunity to experience computing outside of the classroom to extend and deepen their understanding by attending various workshops run by BT at Adastral park as well as well as visiting The Centre for Computing History in Cambridge.
At the end of leaving Wickham Market, pupils will leave confident with using various hardware and software. Concerning e-safety, pupils are aware of the dangers posed by the internet, how to keep themselves safe and ready to use use the internet safely now and in the future. When using different types of software, pupils are aware of the advantages and limitations of them. They also begin to understand how computers work and can use this to code simple algorithms